It's been a quite long while, but I really had too much to do in real life in the last months to keep up with my "hobby"... And also, I had to put up the new "Aken-Machine" Now, working on a dual core with 2 gigs of ram for photoshop, and a 20" lcd to see what I'm doing, is way better than before!
First work on the new rig, as ever, with model taken from in-game screens of X3 Reunion...only this time in quite high-res for my standards...
This view of an Argon ship exiting the huge circular interiors of a Spaceport, is a sort of reproduction of a similar perspective I came up with in a game screenshot taken some times ago for a forum contest...the image won, and the suggestion was so strong even for a low-res game capture, that I decided to "enhance" it in the best way I could... So, I went back in game, take the same screenshot in hi-res (1680x1050 indeed), and used it as base for this image
The result is what you see up here, the background is new from scratch, but the station and ship views are the same, to give the title "Departures" a meaning
Enjoy, and please tell me what you like and what you don't
P.S: planning to post even the original screen, so you can see where this pic come from...
Ehm...WOW...no non è abbastanza... Insomma ma come diavolo ci riesci??? ...ps:se la risposta alla domanda è la pappardella in inglese là sopra, la tua bravura per me rimarrà un segreto.
Ho "semplicemente" preso questo screenshot qui -->[link] (ovviamente rifatto in 1680x1050, se no che ho cambiato monitor a fare ), e l'ho fatto diventare l'immagine qui sopra...ovviamente con un pò di tecnico nel mezzo...
Quando ti può servire sapere come faccio certe cose che faccio, non farti problemi a chiedere
Ukey...mi sa che mi farò sentire presto per sapere le specifiche dei tuoi capolavori. Grazie per avermi risparmiato la pappardella, in fondo, perchè avrei dovuto leggerla? essendo stata bocciata in inglese, faccio la giusta ignuranta!
The Argon trading station at this angle makes it look more like a window (I mean the actual spinning parts, that's what makes it look like a viewport) with the buster exiting from an area to the left off the 'window' :V
Insomma ma come diavolo ci riesci???
...ps:se la risposta alla domanda è la pappardella in inglese là sopra, la tua bravura per me rimarrà un segreto.
Ho "semplicemente" preso questo screenshot qui -->[link]
(ovviamente rifatto in 1680x1050, se no che ho cambiato monitor a fare
Quando ti può servire sapere come faccio certe cose che faccio, non farti problemi a chiedere
Grazie per avermi risparmiato la pappardella, in fondo, perchè avrei dovuto leggerla? essendo stata bocciata in inglese, faccio la giusta ignuranta!
Not familiar with X3 but EVE has some nice visuals too.
I'd post some of my EVE screen caps but ... screen caps that haven't been worked up into art are a DA no-no.
The Argon trading station at this angle makes it look more like a window (I mean the actual spinning parts, that's what makes it look like a viewport) with the buster exiting from an area to the left off the 'window' :V